General Rules
Be kind and respectful
Everything done on the server is with this in mind, so while the list beneath may not exactly be exhaustive, moderators reserve the right to hold you to this principle alone which includes harassment, hate speech, threats, bullying, discrimination, etc...
Spamming is not permitted
Keep your messages concise and avoid excessively sending similar content.
No inappropriate NSFW content or language
This is a community that permits people from the age of 16 and above to partake, uphold yourself to the standard of potentially younger individuals seeing the content you post.
No advertising
Do not advertise platforms outside Blades and Banners.
Modded Clients, Exploiting & Cheating
We want everyone to participate in fair play, that means modifications to clients that grant advantages like a hacked client or radars ruins the experience for others as it applies an unfair benefit to yourself. This also means that the utilization of exploits also is not permitted, and should be reported to staff as soon as possible; we'll likely reward you!
Impersonation
Do not impersonate others or staff members.
Alt Accounts
Any unannounced alt account are not permitted, and should be linked to your account before usage.
No real-money trading and do not scam players in-role play or out of character.
Rules may be changed at any time with notice, ensure you are kept up to date as negligence is no excuse.
Roleplay Rules & Behavior
Uphold quality to the best of your ability, that means that you understand the quality of your emotes reflects the effort you put in. Understand that your behavior reflects on those around you, and if you post lackluster emotes, they will likely feel less inclined to put effort in turn.
Understand that this is a roleplay server, and you should be reflecting your characters ideals, intentions, behavior, etc, with thought and try to avoid being a reflection of yourself or poisoning it with the influx of knowledge you've gained through out of character means.
Avoid granting information of in-character incidents outside of the server when possible, or until the encounter or related roleplay has concluded. It is important to keep in mind that subconscious meta gaming is possible, wherein though you do not intend to act in favor of it, you may still do it unintentionally. This counts also for common external platforms like Discord or the Forums even.
Give and take is important and understand that sometimes you must lose for a greater outcome. Do not take the roleplay to heart, and don't let it affect your mental negatively due to circumstances in roleplay which unfolded. You are encouraged to step away from it entirely if it bothers you to a great deal, though reach out to staff for such beforehand to ensure it stays that way.
Consent and comfort in scenes
Roleplay involving another player's character, especially involving harm, killing, robbing, or otherwise should grant the other person room to respond and interact, where you should not attempt to force outcomes on someone else's character. Furthermore, due to the server's position on being 16+, ensure that it is held to the same standard as the general NSFW rule.
No powergaming or godmodding. Don’t dictate the results of your own actions on others (“I stab him and he dies”). Emote the attempt and let the other player decide the result. Likewise, don’t give your character abilities, gear, or knowledge that you couldn’t reasonably justify.
Example here, and some in-depth explanations.
Character conduct and lore; Characters should fit the setting (medieval and fantasy). No modern references, anachronistic speech, or characters built purely to be overpowered or to disrupt others. Add negative traits, put some effort in your character, and look to make them more than one-dimensonal warriors.
Make room for others. Encourage players to include newcomers, share the spotlight, and try to avoid dominating scenes.
The server is 16+, so a rule on torture, sexual violence, slavery, self-harm, and similar themes matters. Keep them off-screen or fade to black, and to get OOC consent from everyone in the scene.
Sensitive themes. Because this server is 16+, themes such as torture, sexual violence, slavery, and self-harm must stay off-screen or fade to black. Never roleplay them without clear OOC consent from everyone in the scene, and stop immediately if anyone is uncomfortable.
Building Rules
Building should reflect the theme, where they fit medieval fantasy themes of which Blades and Banners take place in. Avoid modern-looking buildings, pixel-art, etc. This reflects in redstone usage too, with large mechanical farms, etc.
Avoid leaving half-finished builds, scaffolding, or floating blocks sitting around for long periods of time. Abandoned buildings will be cleared by staff for inactivity if deemed necessary.
Destroying, stealing from, or altering another player’s build outside of a sanctioned conflict is not permitted and will be rolled back.
Conflict Rules
Conflict should start with a good reason, fights, raids and wars should come from in-character motives such as grudges, politics, land disputes or general ambition.
Do not skip roleplay to get to fights, ensure that there is a roleplay lead-up to it and there is an opportunity to make the circumstances clear through dialogue, actions, or, for an example, an ultimatum; lest you have proper reason for such.
War needs a proper declaration through the channels, as denoted to the leaders of a faction. Leaders may be questioned for the reason and to provide reason for the conflict to start should there be disputes.
Do not combat-log, abuse exploits or glitches, nor use out of character information to gain advantages in a combat scenario; roleplay and fight to your character's strengths rather than your own.
If you lose a fight, do so with grace. Roleplay the consequences, injury, capture, retreat and whatever has been inflicted where it applies. Don't respawn and return to the same scene (See Permanent Kill rules below)
After a conflict ends, wait at least 30 minutes to return to the same scenario if you have been killed. Information gained in that time is also voided, where you no longer--in character--remember any of it.
Grant new players grace when it comes to combat, and be forgiving.
Do not let grudges fester out of the roleplay due to the circumstances of conflict, if it does, bring it to staff.
Staff may pause, reverse, or end a conflict at their whim which includes rolling back damage. If it breaks the rules or treads on the line of being a poor experience.
Death and Permanent Kill (PK)
Every character’s story ends eventually, whether by the blade or something far simpler, like a bad fall. The decision to permanently kill a character belongs to its creator alone. No other player may permanently kill your character, except in specific situations where server lore says otherwise which is done to protect good-faith roleplay. When someone tries to kill your character, consider the story that could grow from it: family or friends may seek vengeance, bandits may be hunted in your name, or even a war may begin. Circumstances and quality of roleplay should all inform your choice.
If you choose not to permanently kill your character, they will remanifest and respawn in whatever way you wish to explain so long as it is fitting to the character and respectful of the outcome that resulted in its death, though other characters who witnessed the death may roleplay their reactions as they see fit. If you choose an unusual or uncommon explanation for your return, check with the Gamemasters first so it fits the server lore.
If you want to permanently kill your character, you may do so by deleting it or declaring it to a Gamemaster. Once you do, you must not bring that character back. After [2] weeks, the decision is final and staff may enforce it.
By
Lenny ·